phygital park 10 zones · 14 games vdnh · moscow hello computer ar · xr · tof · ble · mocap

SOYUZ
MULT
PARK

The world’s first phygital park based on the Soyuzmultfilm universe: 10 interactive zones and 14 games where beloved cartoons become tangible.

Scale2,500 m² · 3 floors
LocationVDNH, Pavilion No. 7 “Seeds”
RoleCreator · Hello Computer
TechnologiesAR · XR · ToF · BLE · mocap
01 About

A studio loved for generations.

Soyuzmultfilm · 1936
VDNH, Moscow
A family at the interactive filmstrip in the Soyuzmultfilm museum

Cartoons that shaped children and their parents.

Soyuzmultfilm was founded in 1936 as the Soviet answer to Disney, and by the 1970s–80s had become Europe’s largest animation studio. Its legacy includes more than 1,500 films and over 400 festival awards. Cheburashka, Hedgehog in the Fog, Karlsson-on-the-Roof, Winnie-the-Pooh, Vovka in the Far Far Away Kingdom: characters people in Russia know by heart.

Soyuzmultpark brings this universe into physical space. It is the world’s first phygital park dedicated to Soviet animation: 10 interactive zones and 14 games across 2,500 m² and three floors, powered by 69 projectors. Classic cartoons become tangible. A Hello Computer team of more than 50 specialists spent a year rebuilding the characters and their worlds from scratch, recording new voices and developing the game mechanics. AR, XR, ToF, BLE and motion capture serve one purpose: the visitor steps inside a legendary story and experiences it firsthand.

Studio
Soyuzmultfilm · 1936
Zones
10 zones · 14 games
Team
50+ specialists
∞number
of players
3+age
800+visitors per day
4.9rated on Yandex
2020opening date
02 Video Soyuzmultpark at VDNH
the park in motion

Soyuzmultpark · VDNH, Pavilion No. 7 · watch on YouTube

03 Zones and installations

Every cartoon becomes a zone.

10 zones · 14 games
phygital mechanics
“Hedgehog in the Fog” zone: lanterns and a projected night forest

Hedgehog in the Fog

The zone is built around fog and constellations. Through set design and light, visitors help the characters see the constellation and find their way home. The mystery of the space is intensified by original music and sounds triggered by touching the projections. Four games: light the path, find the bundle, help the Hedgehog and the Fish, and assemble the constellations.

Interactive projection across the floor and walls of the zone

10 zones with beloved characters

Each zone lives according to its own cartoon, with its own light, sound and set of games. Visitors wear an RFID wristband, complete missions, collect points and receive their photos and videos by email. AR, XR, ToF, BLE and motion capture allow dozens of children to influence a shared projection at the same time. No headsets or personal devices are required, making the format safe for any age.

“The Mystery of the Third Planet” zone: ball pool and planet projection

The Mystery of the Third Planet

At the centre of the zone stands Professor Seleznyov’s actual spaceship. The floor becomes a multimedia shooting gallery: soft balls fly into the projections like targets in an arcade. Nearby is a flower mirror where visitors can try on character costumes, take a funny photo or video and send it to their email. Three games: save the robots, protect the animals, and the flower mirror.

“Vovka in the Far Far Away Kingdom” zone

Vovka in the Far Far Away Kingdom

The zone is dedicated to the three fairy-tale worlds Vovka travels through. Help the Tsar paint the fence, heat the stove, relax on the throne and build a castle together with the Wise Vasilisas. Five games: heat the stove, feed Vovka, help the Tsar, the lazy throne, and visiting the Vasilisas.

“Winnie-the-Pooh” zone: a built house with a hollow passage and a painted forest

Not only projections

Some zones are built physically: Winnie-the-Pooh’s house with a hollow to crawl through, a painted forest, three-dimensional textures children can climb into. Set design and projection work as a pair: one gives you touch, the other gives you scale and movement. A child first feels the world with their hands, then watches it come alive.

Soyuzmultfilm museum timeline: visitors at the interactive wall

The studio museum timeline

A giant filmstrip brings Soyuzmultfilm’s golden collection into one space: Winnie-the-Pooh, The Bremen Town Musicians, Prostokvashino, The Ladybird. The history of animation becomes a walk through interactive frames. Visitors move along the filmstrip and launch their favourite scenes themselves.

04 Role Creator · Hello Computer
concept · scripts · zones
Park plan: three floors and the layout of the zones

Park concept

Collaborative development of the park concept within the Hello Computer team: what kind of park it should be, how the visitor experience works, and which cartoons shape the zones.

Installation scripts

Development of scripts for several installations: game logic, the visitor route inside each zone, and how a cartoon becomes an interactive experience.

Visual language

The visual dimension of the project: the imagery of the zones and how classic animation lives in projections and spatial design while preserving the studio’s original style.

Design and spatial treatment

Design and spatial treatment of the zones: atmosphere, light, colour and space as a coherent whole with each cartoon.

Here, the visitor is more than a spectator. They are the main character in a legendary story that responds to every movement.

06 Context

Project context

2500m² · 3 floors
10zones · 14 games
69projectors
Client
Soyuzmultfilmanimation studio · 1936
Studio
Hello Computermultimedia parks · hello.io
Location
VDNH, Pavilion No. 7 “Seeds”Moscow
Opened
2020the park is still running
Scale
10 zones · 14 games · 69 projectors2,500 m² · 3 floors · team 50+
Role
Tanya Samarakovskayacreator in the Hello Computer team
Scope
Park concept, installation scripts, visual language, design and spatial treatment of the zones
Technologies
AR, XR, ToF, BLE, motion capture, RFID
Audience
Children 3+ and parents