phygital park 10 zones · 14 games vdnh · moscow hello computer ar · xr · tof · ble · mocap

SOYUZ
MULT
PARK

The world’s first phygital park based on the Soyuzmultfilm universe: 10 interactive zones and 14 games where beloved cartoons become tangible.

Scale2,500 m² · 3 floors
LocationVDNH, Pavilion No. 7 “Seeds”
RoleCreator · Hello Computer
TechnologiesAR · XR · ToF · BLE · mocap
About

A studio loved for generations.

Soyuzmultfilm · 1936
VDNH, Moscow
Immersive projection zone of the park

Cartoons that shaped children and their parents.

Soyuzmultfilm was founded in 1936 as the Soviet answer to Disney, and by the 1970s–80s had become Europe’s largest animation studio. Its legacy includes more than 1,500 films and over 400 festival awards. Cheburashka, Hedgehog in the Fog, Karlsson-on-the-Roof, Winnie-the-Pooh, Vovka in the Far Far Away Kingdom: characters people in Russia know by heart.

Soyuzmultpark brings this universe into physical space. It is the world’s first phygital park dedicated to Soviet animation: 10 interactive zones and 14 games across 2,500 m² and three floors, powered by 69 projectors. Classic cartoons become tangible. A team of more than 50 specialists spent a year rebuilding the characters and their worlds from scratch, recording new voices and developing the game mechanics. AR, XR, ToF, BLE and motion capture serve one purpose: the visitor steps inside a legendary story and experiences it firsthand.

Studio
Soyuzmultfilm · 1936
Zones
10 zones · 14 games
Team
50+ specialists
Zones and installations

Every cartoon becomes a zone.

10 zones · 14 games
phygital mechanics
“Hedgehog in the Fog” zone

Hedgehog in the Fog

The zone is built around fog and constellations. Through set design and light, visitors help the characters see the constellation and find their way home. The mystery of the space is intensified by original music and sounds triggered by touching the projections. Four games: light the path, find the bundle, help the Hedgehog and the Fish, and assemble the constellations.

Interactive zone of the park

10 zones, not a single gadget

Each zone lives according to its own cartoon, with its own light, sound and set of games. Visitors wear an RFID wristband, complete missions, collect points and receive their photos and videos by email. AR, XR, ToF, BLE and motion capture allow dozens of children to influence a shared projection at the same time. No headsets or personal devices are required, making the format safe for any age.

“The Mystery of the Third Planet” zone

The Mystery of the Third Planet

At the centre of the zone stands Professor Seleznyov’s actual spaceship. The floor becomes a multimedia shooting gallery: soft balls fly into the projections like targets in an arcade. Nearby is a flower mirror where visitors can try on character costumes, take a funny photo or video and send it to their email. Three games: save the robots, protect the animals, and the flower mirror.

“Vovka in the Far Far Away Kingdom” zone

Vovka in the Far Far Away Kingdom

The zone is dedicated to the three fairy-tale worlds Vovka travels through. Help the Tsar paint the fence, heat the stove, relax on the throne and build a castle together with the Wise Vasilisas. Five games: heat the stove, feed Vovka, help the Tsar, the lazy throne, and visiting the Vasilisas.

Soyuzmultfilm museum timeline

The studio museum timeline

A giant filmstrip brings Soyuzmultfilm’s golden collection into one space: Winnie-the-Pooh, The Bremen Town Musicians, Prostokvashino, The Ladybird. The history of animation becomes a walk through interactive frames. Visitors move along the filmstrip and launch their favourite scenes themselves.

Role

Creator in the team.

Hello Computer
concept · scripts · zones

Park concept

Collaborative development of the park concept within the Hello Computer team: what kind of park it should be, how the visitor experience works, and which cartoons shape the zones.

Installation scripts

Development of scripts for several installations: game logic, the visitor route inside each zone, and how a cartoon becomes an interactive experience.

Visual language

The visual dimension of the project: the imagery of the zones and how classic animation lives in projections and spatial design while preserving the studio’s original style.

Design and spatial treatment

Design and spatial treatment of the zones: atmosphere, light, colour and space as a coherent whole with each cartoon.

Here, the visitor is more than a spectator. They are the main character in a legendary story that responds to every movement.

Soyuzmultpark · museum timeline

Project context

2500m² · 3 floors
10zones · 14 games
69projectors
Client
Soyuzmultfilmanimation studio · 1936
Studio
Hello Computermultimedia parks · hello.io
Location
VDNH, Pavilion No. 7 “Seeds”Moscow
Scale
10 zones · 14 games · 69 projectors2,500 m² · 3 floors · team 50+
Role
Tanya Samarakovskayacreator in the Hello Computer team
Scope
Park concept, installation scripts, visual language, design and spatial treatment of the zones
Technologies
AR, XR, ToF, BLE, motion capture, RFID
Audience
Children 3+ and parents