● moskvarium exhibition phygital character universe meme culture kawaii

Capybara-
booom

“CAPYBARABOOOM” — an exhibition inspired by the worldwide hype around capybaras.

Capybarization zone Capybarization zone
Capybarius Capybarius
CapyBro · Sports CapyBro · Sports
Mandarin Booom Tangerine booom
Capybara with a mandarin

The planet’s most meme-worthy animal —
for the first time, the star of an entire 500 m² exhibition.

01 Showreel Project showreel
atmosphere
and key zones

CAPYBARABOOOM

Project showreel · click to play

REC ●4K CAPYBARABOOOMMoskvarium
02 Concept

Don’t stress — it’s a
philosophy.

A character-led universe
from scratch · world
· exhibition

“CapybaraBooom” is a character-led universe built from scratch: characters, a world, a phygital exhibition and a wider ecosystem, all developed from one question — why did the world fall in love with capybaras?

Capybaras took over social media for a reason: in a world of anxiety and overload, their image became the perfect meme for the moment. The Moskvarium exhibition turns this cultural phenomenon into a high-emotion space — alive, playful, visually bright and kawaii.

The format is edutainment: scientific facts are embedded in the mechanics. Visitors don’t just read panels — they act, compete and leave with a story.

Key visual Key visual
Merch Merch line
03 Why it works

Why it
works.

Experience pillars
what visitors
take away
01 / Immersion

Full immersion

7 zones, a quest, capycoins. Visitors don’t just observe — they spend 90 minutes inside the universe.

02 / Audience

For the whole family

From ages 3 to 99: play for kids, irony for parents, and Gen Z aesthetics without compromise.

03 / Virality

Built-in virality

Every zone is designed as a ready-made shot for stories. Organic sharing is built into the experience.

04 / Phygital

Phygital ecosystem

Digital gifts and online activations — the experience continues beyond the venue.

05 / Edutainment

Edutainment

Facts about capybaras are built into the mechanics. Visitors learn something new without feeling like they are being taught.

06 / Universe

A full universe

4 characters with distinct personalities, backstories and merch. Not just a mascot — a living universe.

Exhibition map.

7 zones
one route · ~90 minutes

Exhibition map · 7 zones
04 Exhibition zones

Exhibition zones.

Experience route
~90 min · quest
with capycoins
01
Intro · interactive

Capybarization zone

The first zone of the exhibition: visitors go through a virtual “capybarization” process — creating their own character, collecting capycoins and finding out who becomes the ultimate capy. The route starts here — and immediately pulls them in.

Capybarization zone Onboarding · interactive
Onboarding
Capybarization Interactive installation · character creation · starter capycoins
Entrance
Onboarding · entrance Not inside the zone yet — already inside the story
CapyHall
Exhibition hall Branded identity and the quest start screen
02
Edutainment zone

Capybarius zone

An interactive space where scientific facts about capybaras are delivered through pop-culture language. The zone is guided by Professor Capybarius, with CapyQuiz and game mechanics instead of static panels.

Large capybara — Professor Capybarius Capybarius · edutainment
CapyQuiz screen
The CapyQuiz screen Quiz · correct answers earn capycoins
Capycoin on an interactive pedestal
Capycoin on the stand RFID stations for collecting capycoins
03
360° panorama

The Amazon zone

A circular 360° projection screen in a roller-coaster format: an interactive journey down the Amazon with sharp turns and a dynamic boat visitors can steer. The most thrilling point of the route.

Amazon · 360° panorama 360° · roller coaster
Journey through the Amazon
Journey down the Amazon Sharp turns · a controllable boat · cinematic motion without moving seats
04
Sports zone

The CapyBro zone

Visitors discover capybaras’ athletic abilities by competing against them. Turn the cranks, jump higher, test your aim and challenge friends or family. At the center is CapyBro, lifting a bamboo barbell instead of weight plates.

CapyBro sports zone Sports zone
Bamboo barbell
CapyBro · bamboo barbell Bamboo + coconuts · absurd · viral
LED
LED · dynamic lighting More movement — brighter light
Sports zone
Sports zone · overview Competition · energy · the CapyBro spirit
05
Zen zone

Capybara-san

A meditating capybara above a glowing lotus. An interactive projection with several modes — a quiet pause in the middle of the route.

Capybara-san above a glowing lotus Glowing lotus · orb
Mirror
Mirror wall Infinite space · visitors see themselves inside the calm
Silence
Quiet point The only zone without active mechanics
06
Fun zone

The Capybara-boy zone

Capybaraoke, arcade machines and a dance floor with LED flooring and motion tracking. Sing, dance and play — the most playful spot in the exhibition.

Capybara Boy zone Arcades · karaoke · dancing
Capybaraoke
Capybaraoke Live singing to capybara tracks
Arcade machines
Arcade machines Games in the universe’s visual language · the longest dwell time
Dance floor with LED floor
Dance floor · LED floor Motion tracking · ready-made content for stories
07
Finale · photo zone

Tangerine booom

A large pool of orange tangerine-like balls — capybaras’ favorite treat and a viral meme turned into a huge photo zone and physical space. After the digital zones, the route shifts into movement, brightness and activity.

Mandarin Booom · ball pit Ball pit
Orange ball pit
Ball pit Orange balls instead of tangerines · a viral meme turned into a space
Photo zone · top view
Photo zone · top view The route finale — a shift from digital to physical
05 Character development

From sketch
to launch.

A character-led universe
dozens of iterations
4 capybaras · merch
Form exploration · recording Form exploration — process recording

The 4 final characters grew out of dozens of alternative versions. Each capybara has its own world, backstory and silhouette logic — from a hand-drawn sketch to a 3D render ready for the exhibition space and the merch line.

CapySan — character card
01 · Zen

CapySan

Don’t stress, be capy

Floats above a lotus. Brings visitors into a state of zen — effortlessly and without words.

  • Palette: ochre · soft pink · gold
  • Attribute: lotus · an aura of calm
  • Zone: Capybara-san · zen
CapyBallerina — character card
02 · Joy

CapyBallerina

Life is a celebration

Donuts for energy, music in her ears. The most light-hearted capybara in the exhibition.

  • Palette: pink · cream · peach
  • Attribute: donut · beads · pointe shoes
  • Zone: Capybara-boy · dancing
Capybara Boy — character card
03 · Fun

CapybaraBoy

Dancing is life

Star-shaped glasses, a purple blazer and a party spirit. The most stylish capybara in the exhibition.

  • Palette: purple · fuchsia · neon
  • Attribute: star glasses · headphones · cap
  • Zone: Capybara-boy · fun zone
CapybaraBro — character card
04 · Drive

CapybaraBro

Sport is life

Lifts a bamboo barbell, wears a hoodie and believes in morning workouts. Proud. Absurd. Viral.

  • Palette: blue · brown · pink
  • Attribute: bamboo barbell · hoodie · rock-on sign
  • Zone: CapyBro · sport

20 characters

The full cast of the universe: mascot guides, crossover looks, special editions and collaborations. Each one has its own personality, costume and vibe.

Capybara character
Capybara character
Capybara character
Capybara character
Capybara character
Capybara character
Capybara character
Capybara character
Capybara character
Capybara character
Capybara character
Capybara character
Capybara character
Capybara character
Capybara character
Capybara character
Capybara character
Capybara character
Capybara character
Capybara character
Show the detailed character design pipeline · 6 steps

Exploring the character form

From references and moodboards through dozens of 3D iterations to four final capybaras. Six key milestones of the process. Click any card to view it full size.

1 References and shared traits
ReferencesMoodboards · shared traits · style groups
2 Silhouette development
SilhouetteLine → flat color → volume
3 3D iterations with notes
3D iterationsRenders + direct art direction notes
4 Final form
Base form“before / going with this, hooray!”
5 Images and personalities
Looks and personalitiesDozens of outfit and expression variants
6 Final cast
Final cast4 capybaras + key visual
06 Process

Working
materials.

Behind the scenes
UI · sketches
· scenography · key visual
Concept zoning map
Concept map

Route zoning

A graphic system for the route: 7 zones, 21 installations and a consistent visual grammar. The map works both as navigation and as a standalone poster.

Key visual 6×3
Key visual

The main 6×3 visual

The flagship visual for outdoor advertising. The exhibition identity grew out of it.

RFID tags and capycoins
Quest mechanic

RFID tags and capycoins

A wristband with an RFID tag lets visitors collect capycoins at RFID stations across the zones — a single game currency for the whole route.

01 · identity Visual identity development
Visual identityPalette · typography · patterns · usage rules
02 · characters Character development process
Character creationSketches · iterations · final cast selection
03 · UI system Interactive screen UI
Exhibition UI systemAll interactive screens · scenario states · interaction rules
04 · quiz Capy or No Capy quiz screens
Capy or No CapyQuiz · screen scenarios
05 · kapi food Capi Food interactive development
Capi FoodInteractive build · ingredients · logic
06 · arcades Arcade games — game mechanics
Capy Games ArcadeGame mechanics · mini-games for Zone 06
07 · jump Jump mechanic scenario
Jump · scenarioCapyBro sports challenge
08 · karaoke Capybaraoke sketch
CapybaraokeStage · screen · visitor interaction
09 · love battle Love Battle scenario
Love Battle · scenarioTwo-player mechanic · screen flow
10 · print wall Exhibition print wall
Print wallLarge-format graphics for the space
30+people on the team · from concept to opening
100+visual iterations
07 Interactive quest

Go full
capybara.

Quest mechanic
capycoins
· leaderboard
Quest mechanic

Collect
capycoins

Every visitor moves through the route as a player. Each zone offers tasks and coins from the exhibition’s internal currency.

01
Interactive “capybarization” at the entrance — create a character and get a starter bonus
02
Zone tasks — quiz, sports challenges, dance battle
03
Speed and accuracy bonuses — the better the result, the higher the ranking
04
Final exchange — capycoins can be exchanged for prizes, merch and digital bonuses
Capycoins — the internal currencyA single game system across the 90-minute route
Leaderboard

Who’s the
ultimate capybara?

The leaderboard updates in real time. Visitors know where they stand — and want to climb higher.

🏆
The top 3 earn the title “Ultimate Capybara” and a special prize at the exit
📲
Result QR code — a personal quest card, ready for stories
🔄
A reason to return — the score resets, and visitors want to come back and beat the record
08 Leaderboard

Top capybaras.

Results
update
in real time
#CapybaraZoneCapycoins
🏆
CapyChampionCharacter: CapyBro
All 7 zones 2 840
02
NoStressCharacter: Capybara-san
6 of 7 zones 2 190
03
TangerineBoosterCharacter: Capybara-boy
7 of 7 zones 1 870
04
Capybarius2.0Character: Professor Capybarius
5 of 7 zones 1 540
05
ZenMasterCharacter: Capybara-san
7 of 7 zones 1 320

Go full capybara!

A 500 m² Moskvarium exhibition built around a cult character-led universe.

01
A character-led universe from scratch

4 characters, backstories, a merch line and tone of voice — beyond a mascot, toward a franchise-ready world.

02
A 90-minute phygital experience

7 zones, 21 installations and a quest mechanic with capycoins. Visitors don’t just observe — they live inside the story.

03
Full cycle — from concept to launch

A team of 30+ people: illustrators, set designers, interactive developers, installation crew, opening team and touring production.

04
A themed capy universe

Merch, a café and gifts turn the exhibition into a full themed experience.

A great project is when there’s something for the visitor to remember.

09 Project development

Project
development.

From concept to launch
full cycle

Creative concept

Route dramaturgy, the character-led universe, the “don’t stress” philosophy, brand character and tone of voice.

01

Art direction and key visual

4 characters, kawaii styling, color system, typography and merch line.

02

Zoning and scenography

7 zones, a 90-min route, 21 installations, technical briefs for contractors.

03

Game mechanics · capycoins

Internal currency, quest structure, interactive “capybarization” and “Capy or No Capy”.

04

Phygital ecosystem

The capybarabooom.ru site, digital gifts, online activations and after-visit mechanics.

05

Production

Team, budget, venue, contractors, installation, opening and touring setup.

06
10 Team

Team.

Project
Moskvarium · VDNKhCenter of Oceanography and Marine Biology
Creative Director
Tatiana SamarakovskayaCreative Director, Moskvarium · VDNKh
Producing
Tatiana Samarakovskaya, Svetlana Krapivina, Valeria Levshina
Art direction
Yulia Artamonova, Yaroslav Primachenko
Character development
Tatiana Samarakovskaya, Yulia Artamonova
Interactive mechanics
In-house Moskvarium team
Concept
In-house Moskvarium team, Tatiana Samarakovskaya
Technical director
Yuri Chernousov
Neural artists
Roman KuliginProductionMaxim KozinNeural artist
© 2026 · Tanya Samarakovskaya ↑ Top