rap opera Praktika Theatre Brusnikin Workshop BHSAD video design · with M. Akimova

Candide

or Optimism — a rap opera after Voltaire inside an 8-bit video game.

FormatRap opera · 8-bit
VenueGradsky Hall · Moscow
ProducerPraktika Theatre
RoleVideo design
Concept

Idea of the production.

Rap opera · 8-bit
Voltaire / Rodionov

A philosophical fairground after Voltaire, where life and death fight each other — inside an 8-bit video game.

“Candide” is a collaboration between Praktika Theatre, the Brusnikin Workshop, and scenography students from the British Higher School of Art and Design. Liza Bondar took Voltaire’s novella and turned it into a postmodern rap opera with a live orchestra, 14 performers, and large-scale video design.

The central idea is the 18th century inside a video game. Naive Candide travels through the absurdity of the world: Bulgaria, Holland, Argentina, Eldorado. Endless catastrophes with a smile — everything plays out as game levels, with the ending always waiting in the next scene.

Director
Liza Bondar
Music
A. Besogonov
Label
Praktika Theatre

Candide moves through Voltaire’s 18th century level by level — through catastrophes, temptations, and absurdity, where every ending becomes a new beginning.

Performance

Six levels of one production.

Rap opera
14 performers

Candide moves through the world’s absurdity

Voltaire’s 1759 novella is retold by Rodionov and Troepolskaya — fast, brutal, and unsentimental. Each “level” destroys the hero’s faith in the best of all possible worlds, and the next one begins immediately. Bulgaria, Holland, Argentina, Eldorado. The ending is always ahead.

Rap opera as a genre mix

The performers sing, dance, and act at the same time. A live score by Andrey Besogonov, performed by the Studio for New Music symphonic ensemble. Choreography by Ira Ga. The production invented its own genre as it developed: physical theatre, live opera, and choreography all work inside it at once.

8-bit as the production’s language

Pixel graphics set the rules of the game. Each scene has its own level: colour, pattern, noise density. The video-game logic is readable even when live bodies and voices are on stage — the 18th century is stitched through with an 8-bit grid.

A large technical stage

Gradsky Hall was both a necessary and precise choice: a live orchestra, 14 performers, large-scale projection. Praktika could not physically accommodate a production of this size. It needed a large stage capable of holding both physical performers and a digital environment.

Three institutions — one performance

Praktika Theatre as producer. The Brusnikin Workshop as company. BHSAD students as scenographers and video designers. Three different working logics in one space, each with its own ethics and pace — all of which had to be held together within one production.

The backdrop as a living environment

The video design was built as a digital environment in which the physical stage exists: it breathes with the orchestra, responds to the performers’ rhythm, and sets the temperature of each moment. Animation and live sound become one organism.

Video design

Videodesign.

Video design
with M. Akimova

8-bit as an end-to-end system

The pixel aesthetic works as structure. Each scene has its own visual “level”: a unique pattern, colour temperature, and set of elements. Moving between scenes worked like switching levels in a game — with a full reset of the visual context.

Content production

All video material was created from scratch: animated pixel patterns, background scenes, character and object sprites, dynamic textures — from dense noise fields to classical colonnades in pixels. The content was projected onto a large backdrop.

Synchronisation with the live

The main challenge was that the video worked with a live orchestra, whose tempo shifts from performance to performance. It was necessary to plan in advance where the video could “breathe”, and where it had to land precisely on a note or movement. Constant iteration.

Working in a large team

Close dialogue with the designers — Yulia Staroverova and Pavel Nikitin (set and costume design). Margarita Akimova and I divided the tasks: what belongs in the physical space, and what belongs in video. That boundary was constantly being negotiated.

Video

Watch the performance.

YouTube · Documentation
Candide video

Team project

Director
Elizaveta Bondar
Company
Brusnikin Workshop14 performers
Designers
Yulia Staroverova & Pavel NikitinBritish Higher School of Art and Design
Choreographer
Ira Ga
Text
A. Rodionov & E. Troepolskaya
Music
Andrey BesogonovStudio for New Music symphonic ensemble
Video design
Tatiana Samarakovskaya & Margarita Akimova
Producer
Theatre PraktikaGradsky Hall · Moscow

We must cultivate
our garden.